Sitemap.xml is a waste of time We have a sitemap.xml file at work, I made it to check a box in some tool a consultant ran for us. I think it was a giant waste
Information is so close! I saw a great video the other day about the new live New York MTA Map (go watch it then come back, it's great). When I shared it with some
Gaming shouldn't be this much work Playing video games should be fun! but when you spend your first hour (and most of your baby's nap) just trying to get it started, it's easy to forget that.
Thoughts on Factory Town (this post will largely only make sense to players of Factory Town) I’ve been loving Factory Town, according to steam my wife and I have put 54 hours into
New Bed Slats We bought Alexander a new bed a year or so ago from Ikea. It's a Kura, and it's pretty cool because it can function as either a bed with a frame over top, or as a top bunk without a bottom bunk. So we
Folder that automatically shrinks images (Mac) I now have a folder on my Desktop that I can drag images into and have them automatically get copied to another folder and resized down to something reasonable. It's
Why I stopped playing Destiny I don't think Destiny became a bad game, it just became a bad game for me. HistoryI played a fair amount of Destiny 1; I've got the Moment of Triumph
I hate TV Menus (Clarification: I hate menus presented on Televisions, I also hate menus in most televisions, but that's a different topic) Here's the menu from a local A&W, or at least the portion of the menu listing their burger options: Picture of A&
game-development Design Thinking Something that's become more apparent as I've been mentally playing the randomly generated maps is that the number of colours buildings come in plays a key role in level difficulty.
game-development Navigating the City Exploring how I figured out which buildings to consider "passed" as the character moves around the city.
game-development Frustrations with GMS2 I've been working with GMS2 for about 2 weeks, and I've been frustrated with some of their design decisions.
game-development Writing a Game I've had plenty of ideas for video games, but as (primarily) a PHP developer I've always been a bit restricted in the types of game that were feasible. But when I saw Jessica Mauerhan tweeting about starting her own development adventure I finally dipped
"Hey" There's plenty of talk on the evils of starting a conversation on Slack/IRC/whatever with "hey". Just say whatever you're going to say, don't waste my time with Hey.