game-development Design Thinking Something that's become more apparent as I've been mentally playing the randomly generated maps is that the number of colours buildings come in plays a key
game-development Navigating the City Exploring how I figured out which buildings to consider "passed" as the character moves around the city.
game-development Frustrations with GMS2 I've been working with GMS2 for about 2 weeks, and I've been frustrated with some of their design decisions.
game-development Writing a Game I've had plenty of ideas for video games, but as (primarily) a PHP developer I've always been a bit restricted in the types of game that were feasible. But when I saw Jessica Mauerhan tweeting about starting her own development